Train Your AI Monster
Can your child teach a monster to wave back? In this two-day camp, young trainers create their own digital creature and teach it to respond to hand gestures. Then a friend takes a turn. Will the monster recognise its new trainer’s wave?
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What your child will do
Day 1 · Design a monster and teach the AI
Children sketch their creature and choose a hand signal for each signature move. Using a camera, they collect and label examples of each signal, then train a simple AI model to tell the signals apart.
Day 2 · Bring the monster to life
Children connect each signal to a move and swap trainer cards with a partner. If the monster waves when it should launch a fireball, they add examples from different angles, retrain the model and try again.
Learning outcomes · What your child can show you
Your child can demonstrate a signature move, show you the labelled examples the AI learned from and explain how they checked whether it could recognise another trainer’s hand signal.
What they’ll make
Your child will build an interactive AI monster with its own name, personality and signature moves. They’ll also make a trainer card showing which gestures to try. By the end of camp, they’ll be able to demonstrate a move, explain how they taught it and describe what happened when someone else tried it.

